The Decay of Digital Things was an essay series and class at Stanford’s D.school. It included installation work, talks, code, great collaborators, and a lot of incredible students.
STOKE is an exploration in translating the emotional and social qualities of a true campsite into something native to the built environment. The installation used four projectors, fifty-two custom made projection surfaces, and an internally-lit central platform concealing a massive subwoofer to place visitors in a both overwhelming and peaceful experience.
Sensor Stories is a loose framework to quickly wireframe and test sensor-triggered and state-defined wireframes for large screen or projection-based interactive spaces. Basically, it lets you focus on building great animated visual interfaces and takes care of most of the interactivity and code challenges for you.
Opening Credits is computer vision driven interactive installation for the TIFF Lightbox’s Designing 007 exhibition. Visitors were put inside the abstract world of the Bond opening credits, with eight scenes and hidden worlds to explore.
The Meaning Clock is an exploration in meaning and reflection. It’s a NodeJS, Backbone, and Mongodb app that asked people to fill in what they thought was meaningful in their day, and played that back to them daily. It’s in collaboration with Zahra Ebrihim, a friend and big thinker from Toronto. The meaning clock […]
Firesite is an interactive lighting installation that reveals the social properties of fire, translating a campfire’s message of community, warmth, and protection to an indoor setting.
The github and notes from the workshop can be accessed at github.com/readywater/kinectWorkshop I’ve taught a series of workshops at Interaccess Electronic Media Arts Gallery and ThingTank over the past few years. My goal was to instill an understanding of the Kinect and computer vision as important emerging tools, and make students aware of what becomes […]
Colour Phone is a real-time web app exploring colour as the sole medium for communication.Signalling occurs between individuals to establish relationships, and I’m interested in how those relationships form. I collaborated with designer Ayla Newhouse to create a space for exploring those connections. We are now working on a new product inspired by what we […]
Visit the Toronto Design Jam site here. On February 24th to 26th, 2012, we ran the Toronto Service Design Jam in the Normative studio. We brought twenty-five people together for over 48 hours to apply design thinking and business principles to solving service problems in a variety of sectors. I organized and produced the Toronto […]
Bordertown was a series of three interactive prototypes, resulting in a physical interface that was showcased at the Detroit Creative Corridor as part of Design Week.
CityLenses is a Toronto-based psychogeographic running and reading group. We read books about cities and then go for a run based on the book. The goal is to use a literary and physical lens as a starting point for the critical exploration of our urban environments.
Red Rover is a geolocative mobile game, used to understand how people navigate when the game world and the real world overlap.