There’s a lot to work with here, no doubt. Minecraft could become a very, very powerful engine for exploring space and representation. danielrehn: “Minecraft + Physics = Awesome” by Chris Delay (2011). A prototype of a Minecraft voxel engine. I’m still saying it—2011 is the breakout year for the voxel.
Link: Since you can’t outsource your soul, you can’t outsource your design This is dead on why as an Interaction Designer, I’m hell bent on understanding architecture, electronics, industrial design, service design, business design, software architecture, information design, psychology, and literally everything I can get my hands on. Matt Ratto made a really good observation […]