The Decay of Digital Things was an essay series and class at Stanford’s D.school. It included installation work, talks, code, great collaborators, and a lot of incredible students.
STOKE is an exploration in translating the emotional and social qualities of a true campsite into something native to the built environment. The installation used four projectors, fifty-two custom made projection surfaces, and an internally-lit central platform concealing a massive subwoofer to place visitors in a both overwhelming and peaceful experience.
Sensor Stories is a loose framework to quickly wireframe and test sensor-triggered and state-defined wireframes for large screen or projection-based interactive spaces. Basically, it lets you focus on building great animated visual interfaces and takes care of most of the interactivity and code challenges for you.
Git Repo: https://github.com/relaystudio/opening-sequence Opening Credits is an interactive installation for the TIFF Lightbox’s Designing 007 exhibition. Visitors were put inside the abstract world of the Bond opening credits, with eight scenes and hidden worlds to explore. Relay Studio designed the interactions and created custom computer vision software to transform multiple kinect cameras, a 20′ video wall, […]
The Meaning Clock is a digital and physical prototype that tries to bring more meaning to people’s live by pointing out what they find to be meaningful. It’s in collaboration with Zahra Ebrihim, together we make GGG. The meaning clock is a physical object that helps the user have a conversation with themselves about […]
I teach workshops on computer vision and Kinect in Toronto, primarily to the arts and design community. Understanding, appropriating, and applying emerging technologies in new ways is an important role of the arts community. The github and notes from the workshop can be accessed at github.com/readywater/kinectWorkshop I’ve taught a series of workshops at Interaccess Electronic […]
Colour Phone is a real-time web app exploring colour as the sole medium for communication.Signalling occurs between individuals to establish relationships, and I’m interested in how those relationships form. I collaborated with designer Ayla Newhouse to create a space for exploring those connections. We are now working on a new product inspired by what we […]
Visit the Toronto Design Jam site here. On February 24th to 26th, 2012, we ran the Toronto Service Design Jam in the Normative studio. We brought twenty-five people together for over 48 hours to apply design thinking and business principles to solving service problems in a variety of sectors. I organized and produced the Toronto […]
Bordertown was a series of three interactive prototypes, resulting in a physical interface that was showcased at the Detroit Creative Corridor as part of Design Week.
CityLenses is a Toronto-based psychogeographic running and reading group. We read books about cities and then go for a run based on the book. The goal is to use a literary and physical lens as a starting point for the critical exploration of our urban environments.
Red Rover is a geolocative mobile game, used to understand how people navigate when the game world and the real world overlap.