There’s a lot to work with here, no doubt. Minecraft could become a very, very powerful eng

Posted by on Mar 11, 2011 in Uncategorized | No Comments

There’s a lot to work with here, no doubt. Minecraft could become a very, very powerful engine for exploring space and representation. danielrehn: “Minecraft + Physics = Awesome” by Chris Delay (2011).  A prototype of a Minecraft voxel engine.  I’m still saying it—2011 is the breakout year for the voxel.

Since you can’t outsource your soul, you can’t outsource your design

Posted by on Mar 4, 2011 in Uncategorized | No Comments

Link: Since you can’t outsource your soul, you can’t outsource your design This is dead on why as an Interaction Designer, I’m hell bent on understanding architecture, electronics, industrial design, service design, business design, software architecture, information design, psychology, and literally everything I can get my hands on. Matt Ratto made a really good observation ...

LeyLines

Posted by on Feb 27, 2011 in Uncategorized | No Comments

Link: LeyLines I’ve been working on a game project for about two-three weeks now. It will hopefully be finished by the summer and I’d love to be able to share with you when it’s finished and when I release the code base on Github. See you soon!

I had a bit of a frustrating weekend working on my GIS-based game.

Posted by on Feb 22, 2011 in Uncategorized | No Comments

I had a bit of a frustrating weekend working on my GIS-based game.

Some early computer vision work.  Soooo good.  You have to watch this. Yeah… Moore

Posted by on Jan 27, 2011 in Uncategorized | No Comments

Some early computer vision work.  Soooo good.  You have to watch this. Yeah… Moore’s law.  The techniques really haven’t changed for a lot of things too much.

What will become endless nights of coding away for my new Kinect have begun. I’ve be

Posted by on Dec 3, 2010 in Uncategorized | No Comments

What will become endless nights of coding away for my new Kinect have begun. I’ve been wanting one since hearing about a cheap, accessible 3D camera, so it was about time.  Having been a long time user of the PS3 eye, it’s a natural first step.  Installing the OSX drivers was a fairly painless task, ...

Diaspora and Gender

Posted by on Nov 30, 2010 in Uncategorized | No Comments

Gender is frequently treated as a binary or “N/A” option in online forms with the purpose of collecting demographic information, analytics being the life blood of many online applications.Freed from this need to collect information, the open social network Diaspora turns Gender in to a text field, freeing us to put whatever we want.  Which ...

The Kinect as a means of altering ones visual environment is definitely a novel use for the devic

Posted by on Nov 26, 2010 in Uncategorized | No Comments

The Kinect as a means of altering ones visual environment is definitely a novel use for the device, and it’s incredible to see it explored by a talented artist.  As computer vision speeds its panoptic advance in to public space, our environment will become filled with visual aids to computer vision techniques, allowing the categorization ...

The Rapid Prototyping of Interaction Design

Posted by on Nov 25, 2010 in Uncategorized | No Comments

Yesterday I gave a short talk on the Rapid prototyping of Interaction Design for a profession development event at the University of Toronto’s Knowledge Media Design Institute.  These guys are doing some incredibly interesting work in Toronto right now, so it was a surprise and an honour to have been invited to speak.  I did a presentation ...

Knowledge Media Design Professional Development Event

Posted by on Nov 21, 2010 in Uncategorized | No Comments

I’m giving a short lil’ talk this Wednesday about rapid prototyping as an Interaction Designer, and what I’ve learned in the past year and a half since graduating with a Political Science specialist degree from the University of Toronto. It’s exciting to be able to share what I’ve been learning with others entering or about to ...

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